Apr 02, 2008, 01:58 PM // 13:58
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#1
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Frost Gate Guardian
Join Date: Nov 2005
Location: The Citadel
Profession: R/
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Gold/Green Bows
I'm looking for a Gold/Green recurve bow, max damage, sundering, +30 health fortitude.
I have a couple of perfect Stormbows with above description, but keep hearing that recurve bows are so much better than longbows.
Any hints, suggestions would be appreciated.
Thanks
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Apr 02, 2008, 02:03 PM // 14:03
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#2
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by C R A F T
Any hints, suggestions would be appreciated.
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Don't get Sundering.
It's really bad on bows.
Poisonous/Crippling/Silencing or Vampiric bows are good - [wiki]Elswyth's Recurve Bow[/wiki] - for instance.
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Apr 02, 2008, 02:09 PM // 14:09
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#3
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Desert Nomad
Join Date: Mar 2006
Location: Ganking, USA
Guild: Retired
Profession: R/
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Agreed, I've both the Elswyth Bow's I've had them both for a long time, got them as drops when I used to B/P ToPK 2 times a day years ago. They are just about always one of my 4 bows in my sets, just have never come across anything better for general all around use. Infact I love them so much My Destroyer Bow is a cross between the two being a Posion Recurve.
Sundering is OK for Barrage, but still out shinned by a Vamp in most of those casses as well.
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Apr 02, 2008, 02:20 PM // 14:20
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#4
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Wilds Pathfinder
Join Date: Dec 2005
Location: Vancouver, BC, Canada
Profession: Mo/
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recurve is decent to fight on. it has good ranger and a so-so fire rate with very very low arc (basicly.. hard to "dodge").
also... longbow is for pulling btw. you shouldn't fight on it (it is VERY easy to dodge a longbow's arrow). ^^
~LeNa~
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Apr 02, 2008, 10:41 PM // 22:41
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#5
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Wilds Pathfinder
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Bow of the Kinslayer
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Apr 09, 2008, 11:45 PM // 23:45
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#6
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Academy Page
Join Date: Mar 2008
Location: in america
Guild: Team Flawless [oRLy]
Profession: Mo/E
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Yes, in general recurve bows are better than longbows... in PvP. Generally, recurve bows are mainly used because of the tiny arrow arc when you fire an arrow. This helps with interrupting key skills more accurately. Longbows in PvE are a decent enough choice, stick with your perf stormbows. Also, as Alex said before, don't get a sundering mod... PLEASE. Virtually any mod is better.
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Apr 10, 2008, 01:12 AM // 01:12
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#7
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Wilds Pathfinder
Join Date: Sep 2007
Location: In a donut hole
Profession: Rt/A
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Rotwing Recurve Bow
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Apr 10, 2008, 09:14 PM // 21:14
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#8
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Forge Runner
Join Date: Nov 2005
Location: Seattle
Guild: Odin's Hammer [OH] - Servant's of Fortuna [SoF]
Profession: R/
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a perfect bow yes horse
I'm a big fan of the shortbows as well, but many rangers are uncomfortable skirmishing in such close quarters.
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Apr 18, 2008, 10:23 PM // 22:23
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#9
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Ascalonian Squire
Join Date: Mar 2007
Location: Philadelphia
Guild: Fox
Profession: R/E
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Why would a sundering mod be bad? With 15 marksmanship plus a 20/20 mod you can cause some serious damage. Drago's Flatbow is the best! Just add "read the wind" and it is more effective than a recurve bow, with a faster attack and longer range that is.
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Apr 18, 2008, 10:51 PM // 22:51
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#10
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Wilds Pathfinder
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Quote:
Originally Posted by Weareweare
Why would a sundering mod be bad?
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Because sundering replaces a string that could actualy be useful (silencing, poisonous, zealous)
Quote:
Originally Posted by Weareweare
With 15 marksmanship plus a 20/20 mod you can cause some serious damage.
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Because vamp > sundering for damage any day (sunder crit scythe may put that up for question.)
Quote:
Originally Posted by Weareweare
Drago's Flatbow is the best! Just add "read the wind" and it is more effective than a recurve bow, with a faster attack and longer range that is.
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You shouldn't have a weapon that requires the use of a particular skill, you should have a weapon that plays off the strengths of the skill itself. And again....sundering -_-
need I say more?
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Apr 22, 2008, 02:56 PM // 14:56
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#11
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Frost Gate Guardian
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Condition extending mods are even more useless than Sundering if you don't deal conditions... I fail to see why people on here always advocate their use over Sundering without knowing the build. If a Ranger does deal conditions I would have thought it pretty obvious that they use the relevant condition extending weapon modifier anyway.
Considering that all the other mods have specific uses (elemental to triggy effects & bypass Warrior extra armor, zealous to keep your energy up) your left with only two options left Vamparic and Sundering.
Personally I find the constant degeneration of a Vamparic bow really annoying so use them pretty sparsely, favoring Sundering instead. Yes it does mean that I don't do as much damage as often but I've so far managed to survive so far without any problems, or at least ones that would be solved by using a Vamparic bow ^^
Edit; oh and for most PvE situations I've also found a Shortbow to be more advantageous than a Recurve, faster fire rate and pretty much the same hit rate (the enemy AI doesn't kite like people do in PvP).
Last edited by arual; Apr 22, 2008 at 02:59 PM // 14:59..
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Apr 22, 2008, 03:00 PM // 15:00
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#12
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Desert Nomad
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not again vamp & sundering discussion =(
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Apr 22, 2008, 03:58 PM // 15:58
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#13
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Jungle Guide
Join Date: May 2007
Guild: Nice But Deadly[nice]
Profession: N/
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If you're build is set up right,Flatbows>all. Longbow range, shortbow firing rate, all you need is RTW and/or FW(neither skill is a particularly bad option nor a waste of a slot) and you have a superweapon. Not only that but most enemies don't run around as much you might think they do. For example, in B/P Groups or places with a tank 'wall', or if you have a good snare ele, many foes will get hung up on the tanks and you can just flatbow from max range till stuff dies, even without RTW.
That said, Hornbows are also potent if your build calls for it. All you need to bypass their shortcomings are an IAS and bow attacks with set speeds. Like the [Dual Shot]+[Punishing shot] with all the appropriate buffs in place(conjure, kindle, vamp mod, orders, ect). You'll hit tough targets noticeably harder.
Without knowing the build you're going to run there's no way we can tell you the best bow for the job. Just start hoarding weapons and mods like I do and you'll be ready for anything. I have several of each bow class with different mods on them.
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Apr 22, 2008, 10:37 PM // 22:37
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#14
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Desert Nomad
Join Date: Dec 2007
Location: USA
Guild: [Thay]
Profession: R/Mo
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Quote:
Originally Posted by Hugh Manatee
If you're build is set up right,Flatbows>all. Longbow range, shortbow firing rate, all you need is RTW and/or FW(neither skill is a particularly bad option nor a waste of a slot) and you have a superweapon.
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[skill]apply poison[/skill] is a better skill unless you use RTW for interrupting, but if that were the case, just use a recurve.
Quote:
Originally Posted by Hugh Manatee
Not only that but most enemies don't run around as much you might think they do. For example, in B/P Groups or places with a tank 'wall', or if you have a good snare ele, many foes will get hung up on the tanks and you can just flatbow from max range till stuff dies, even without RTW.
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Mobs do move, but whether they move alot or little is more of opinion. However, I rather have a slower weapon that can hit more often than a faster one that misses whenever an enemy suddenly moves.
Quote:
Originally Posted by Hugh Manatee
That said, Hornbows are also potent if your build calls for it. All you need to bypass their shortcomings are an IAS and bow attacks with set speeds. Like the [Dual Shot]+[Punishing shot] with all the appropriate buffs in place(conjure, kindle, vamp mod, orders, ect). You'll hit tough targets noticeably harder.
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Hornbows are just for spikes. Great with a sudden [skill]sloth hunter's shot[/skill], but should be kept only for this purpose.
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Apr 23, 2008, 03:07 AM // 03:07
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#15
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Academy Page
Join Date: Mar 2008
Location: in america
Guild: Team Flawless [oRLy]
Profession: Mo/E
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Quote:
Originally Posted by Weareweare
Why would a sundering mod be bad? With 15 marksmanship plus a 20/20 mod you can cause some serious damage. Drago's Flatbow is the best! Just add "read the wind" and it is more effective than a recurve bow, with a faster attack and longer range that is.
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Please get your mind out of the Pre-Searing mindset, saying that sundering=serious damage. 20/20 mods are argubally the worst mods there are in the game (flame wars begin.... now).
Vampric mods are better when trying to create "bigger damage" because of the unconditional 5 extra life stealing per arrow.
But seriously, rangers doing damage? I've seen turret rangers do something like 40 dps, but let the warriors on your team handle that aspect of the game.
Also, back on your argument. Flatbows are horrible bows if you don't have RtW or aren't ganking Archers. In order for optimal use, you'd have to reapply RtW every 24 seconds, thus preventing you from taking a decent preparation like Apply Poison. That is all.
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